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commonLib.lua
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200 lines (182 loc) · 5.44 KB
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-- ============= dimension related =============
function autoResize(target, defaultDimension, immersive, region)
local oldROI = Settings:getROI();
local max = 0
local localX = defaultDimension
if (region ~= nil) then Settings:setROI(region) end
if (exists(target, 0)) then
resumeROI(oldROI)
return defaultDimension
end
usePreviousSnap(true)
setImmersiveMode(not immersive)
if (exists(target, 0)) then
resumeROI(oldROI)
usePreviousSnap(false)
return defaultDimension
end
setImmersiveMode(immersive)
target:similar(0.8)
local range = defaultDimension * 0.15
for x = defaultDimension - range, defaultDimension + range, 10 do
Settings:setCompareDimension(true, x)
if (exists(target, 0)) then
if (getLastMatch():getScore() < max) then
localX = x - 10
break
end
max = getLastMatch():getScore()
end
end
max = 0
for x = (localX - 9), (localX + 9) do
Settings:setCompareDimension(true, x)
if (exists(target, 0)) then
if (getLastMatch():getScore() < max) then
Settings:setCompareDimension(true, x - 1)
resumeROI(oldROI)
usePreviousSnap(false)
return (x - 1)
end
max = getLastMatch():getScore()
end
end
if (max == 0) then
Settings:setCompareDimension(true, defaultDimension)
resumeROI(oldROI)
usePreviousSnap(false)
return -1
end
resumeROI(oldROI)
usePreviousSnap(false)
return (localX + 9)
end
-- ============= Image recognition related =============
function regionWaitMulti(target, seconds, debug, skipLocation)
local timer = Timer()
local match
while (true) do
for i, t in ipairs(target) do
if (debug) then t.region:highlight(0.5) end
if (i == 1) then usePreviousSnap(false) else usePreviousSnap(true) end
if ((t.region and (t.region):exists(t.target, 0)) or
(not t.region and exists(t.target, 0))) then -- check once
usePreviousSnap(false)
if (t.region) then
match = (t.region):getLastMatch()
else
match = getLastMatch
end
if (debug) then match:highlight(0.5) end
return i, t.id, match
end
end
if (skipLocation ~= nil) then click(skipLocation) end
if (timer:check() > seconds) then
usePreviousSnap(false)
return -1, "__none__"
end
end
end
function waitMulti(target, seconds, skipLocation)
local timer = Timer()
while (true) do
for i, t in ipairs(target) do
if (i == 1) then usePreviousSnap(false) else usePreviousSnap(true) end
if (exists(t, 0)) then -- check once
usePreviousSnap(false)
return i, getLastMatch()
end
end
if (skipLocation ~= nil) then click(skipLocation) end
if (timer:check() > seconds) then
usePreviousSnap(false)
return -1
end
end
end
function existsMultiMax(target, region)
local oldROI = Settings:getROI()
local maxScore = 0
local maxIndex = 0
local match
if (region ~= nil) then Settings:setROI(region) end
for i, t in ipairs(target) do
if (i == 1) then usePreviousSnap(false) else usePreviousSnap(true) end
if (exists(t, 0)) then -- check once
local score = getLastMatch():getScore()
if (score > maxScore) then
maxScore = score
maxIndex = i
match = getLastMatch()
end
end
end
resumeROI(oldROI)
usePreviousSnap(false)
if (maxScore == 0) then
return -1
end
return maxIndex, match
end
function resumeROI(oldROI)
if (oldROI) then
Settings:setROI(oldROI)
else
Settings:setROI()
end
end
-- ============= UI related ================
function simpleDialog(title, message)
dialogInit()
addTextView(message)
dialogShow(title)
end
function detectLanguage(target, list, region)
local oldROI = Settings:getROI();
if (region ~= nil) then Settings:setROI(region) end
local langList = ""
for i, l in ipairs(list) do
if (exists(target..l..".png", 0)) then
resumeROI(oldROI)
return l
end
langList = langList .. l .."\n"
end
return "none", langList
end
function offOnScreen(second, pinLock, pin)
keyevent(26) -- power
wait(second)
keyevent(82) --unlock
if (pinLock) then
type(pin) --passcode
keyevent(66) -- enter
end
end
-- ============= strings related ================
function fileExists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
function loadStrings(path)
local language = getLanguage()
local file = path.."strings."..getLanguage()..".lua";
if (fileExists(file)) then
dofile(file)
else
if (fileExists(path.."strings.lua")) then
dofile(path.."strings.lua")
end
end
end
-- ============= Lua language related =============
function tableLookup(table, item)
for i, t in ipairs(table) do
if (t == item) then return i end
end
return -1
end
function randomNumer(value)
return (math.floor((math.random() - 0.5) * 2 * value))
end