From bf953f13ad92e7da454aead249ab605a1e2b290f Mon Sep 17 00:00:00 2001 From: tianwen Date: Sun, 22 Mar 2026 13:56:28 +0800 Subject: [PATCH] fix: Fixed issue where a level component's iid component reference was assigned a previous layer --- Assets/LDtkUnity/Editor/Builders/LDtkBuilderLevel.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/LDtkUnity/Editor/Builders/LDtkBuilderLevel.cs b/Assets/LDtkUnity/Editor/Builders/LDtkBuilderLevel.cs index 96b8223f..62d668be 100644 --- a/Assets/LDtkUnity/Editor/Builders/LDtkBuilderLevel.cs +++ b/Assets/LDtkUnity/Editor/Builders/LDtkBuilderLevel.cs @@ -244,6 +244,7 @@ private void CreateLevelComponent() private void PopulateLevelComponent() { + _iidComponent = _levelGameObject.GetComponent(); _levelComponent.OnImport(_level, _lvlFile, _layerComponents, _fieldsComponent, _worldComponent, _iidComponent, _project.PixelsPerUnit); }