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PageCache.cpp
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119 lines (111 loc) · 3.43 KB
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//
// Created by ASUS on 2026/3/23.
//
#include "PageCache.h"
PageCache PageCache::_sInst;//单例对象
Span *PageCache::newSpan(size_t k) {
assert(k>0&&k<PAGE_NUM);
//k桶中有span
if (!_spanLists[k].Empty()) {
Span* span=_spanLists[k].PopFront();
for (PageID i=0;i<span->_n;i++) {
_idSpanMap[span->_pageId+i]=span;
}
return span;
}
//k号桶没有span
for (int i=k+1;i<PAGE_NUM;i++) {
if (!_spanLists[i].Empty()) {
Span* nspan=_spanLists[i].PopFront();
Span* kspan=new Span();
//分一个k页
kspan->_pageId=nspan->_pageId;
kspan->_n=k;
//分一个n-k页
nspan->_pageId+=k;
nspan->_n-=k;
_spanLists[nspan->_n].PushFront(nspan);
//再把n-k页的span边缘映射一下,方便后续合并
_idSpanMap[nspan->_pageId]=nspan;
_idSpanMap[nspan->_pageId+nspan->_n-1]=nspan;
for (PageID i=0;i<kspan->_n;i++) {
_idSpanMap[kspan->_pageId+i]=kspan;
}
return kspan;
}
}
//k号桶和后面的桶都没有span
void* ptr=SystemAlloc(PAGE_NUM-1);
Span* bigSpan=new Span;
bigSpan->_pageId=((PageID)ptr)>>PAGE_SHIFT;
bigSpan->_n=PAGE_NUM-1;
//将这个span放到对应哈希桶中
_spanLists[PAGE_NUM-1].PushFront(bigSpan);
//递归调用走一二的逻辑
return newSpan(k);
}
Span* PageCache::MapObjectToSpan(void* obj) {
PageID id=(((PageID)obj)>>PAGE_SHIFT);
auto ret=_idSpanMap.find(id);
if (ret!=_idSpanMap.end()) {
return ret->second;
}
else {
assert(false);
return nullptr;
}
}
void PageCache::ReleaseSpanToPageCache(Span* span) {
while (1) {
PageID leftID=span->_pageId-1;
auto ret=_idSpanMap.find(leftID);
if (ret==_idSpanMap.end()) {
break;
}
Span* leftSpan=ret->second;
if (leftSpan->_isUse==true) {
break;
}
if (leftSpan->_n + span->_n > PAGE_NUM - 1) {
break;
}
// 1. 先把左侧旧span的边界映射删掉
_idSpanMap.erase(leftSpan->_pageId);
_idSpanMap.erase(leftSpan->_pageId + leftSpan->_n - 1);
// 2. 从桶中摘掉
_spanLists[leftSpan->_n].Erase(leftSpan);
// 3. 合并到当前span
span->_pageId = leftSpan->_pageId;
span->_n += leftSpan->_n;
// 4. 删除旧span对象
delete leftSpan;
}
while (1) {
PageID rightID=span->_pageId+span->_n;
auto it=_idSpanMap.find(rightID);
if (it==_idSpanMap.end()) {
break;
}
Span* rightSpan=it->second;
if (rightSpan->_isUse==true) {
break;
}
if (span->_n+rightSpan->_n>PAGE_NUM-1) {
break;
}
// 1. 先把右侧旧span的边界映射删掉
_idSpanMap.erase(rightSpan->_pageId);
_idSpanMap.erase(rightSpan->_pageId + rightSpan->_n - 1);
// 2. 从桶中摘掉
_spanLists[rightSpan->_n].Erase(rightSpan);
// 3. 合并
span->_n += rightSpan->_n;
// 4. 删除旧span
delete rightSpan;
}
_spanLists[span->_n].PushFront(span);
span->_isUse=false;
//映射当前span的边缘页,后续还可以对这个span进行合并
_idSpanMap[span->_pageId]=span;
_idSpanMap[span->_pageId+span->_n-1]=span;
}