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glut_1002.cpp
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248 lines (204 loc) · 6.02 KB
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#include "stdafx.h"
#include "glut_1002.h"
#include "GL/glew.h"
#if defined (ACE_WIN32) || defined (ACE_WIN64)
#include "gl/GL.h"
#else
#include "GL/gl.h"
#endif // ACE_WIN32 || ACE_WIN64
#include "GL/freeglut.h"
#include "glm/gtc/matrix_transform.hpp"
#include "ace/Assert.h"
#include "ace/Log_Msg.h"
#include "common_tools.h"
#include "common_file_tools.h"
#include "common_time_common.h"
#include "common_gl_defines.h"
#include "common_gl_tools.h"
#include "defines_48.h"
#include "engine_common.h"
void
engine_glut_1002_reshape (int width_in, int height_in)
{
glViewport (0, 0, width_in, height_in);
//glMatrixMode (GL_PROJECTION);
//glLoadIdentity ();
//ACE_ASSERT (height_in);
//gluPerspective (45.0,
// width_in / static_cast<GLdouble> (height_in),
// 0.1, -1000.0);
////glOrtho (static_cast<GLdouble> (-width_in / 2.0), static_cast<GLdouble> (width_in / 2.0),
//// static_cast<GLdouble> (height_in / 2.0), static_cast<GLdouble> (-height_in / 2.0), 150.0, -150.0);
//glMatrixMode (GL_MODELVIEW);
}
void
engine_glut_1002_key (unsigned char key_in, int x, int y)
{
struct Engine_OpenGL_GLUT_1002_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_1002_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (key_in)
{
case 27: /* Escape */
glutLeaveMainLoop ();
break;
} // end SWITCH
}
void
engine_glut_1002_key_up (unsigned char key_in, int x, int y)
{
struct Engine_OpenGL_GLUT_1002_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_1002_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (key_in)
{
case 32: /* Space */
//cb_data_p->spacePressed = false;
break;
} // end SWITCH
}
void
engine_glut_1002_key_special (int key_in, int x, int y)
{
struct Engine_OpenGL_GLUT_1002_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_1002_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (key_in)
{
case GLUT_KEY_LEFT:
break;
case GLUT_KEY_RIGHT:
break;
case GLUT_KEY_UP:
break;
} // end SWITCH
}
void
engine_glut_1002_key_special_up (int key_in, int x, int y)
{
struct Engine_OpenGL_GLUT_1002_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_1002_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (key_in)
{
case GLUT_KEY_LEFT:
//cb_data_p->leftPressed = false;
break;
case GLUT_KEY_RIGHT:
//cb_data_p->rightPressed = false;
break;
case GLUT_KEY_UP:
//cb_data_p->upPressed = false;
break;
} // end SWITCH
}
void
engine_glut_1002_menu (int entry_in)
{
struct Engine_OpenGL_GLUT_1002_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_1002_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (entry_in)
{
case 0:
cb_data_p->wireframe = !cb_data_p->wireframe;
break;
default:
break;
} // end SWITCH
}
void
engine_glut_1002_mouse_button (int button, int state, int x, int y)
{
struct Engine_OpenGL_GLUT_1002_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_1002_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (button)
{
case GLUT_LEFT_BUTTON:
{
cb_data_p->mouseLMBPressed = (state == GLUT_DOWN);
break;
}
default:
break;
} // end IF
}
void
engine_glut_1002_mouse_move (int x, int y)
{
struct Engine_OpenGL_GLUT_1002_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_1002_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
cb_data_p->mouseX = x;
cb_data_p->mouseY = y;
}
void
engine_glut_1002_timer (int v)
{
struct Engine_OpenGL_GLUT_1002_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_1002_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
glutPostRedisplay ();
glutTimerFunc (1000 / 60,
engine_glut_1002_timer,
v);
}
void
engine_glut_1002_draw (void)
{
static int frame_count_i = 1;
struct Engine_OpenGL_GLUT_1002_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_1002_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
//glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// reset transformations
//glMatrixMode (GL_MODELVIEW);
//glLoadIdentity ();
glPolygonMode (GL_FRONT_AND_BACK,
cb_data_p->wireframe ? GL_LINE : GL_FILL);
// compute elapsed time
#if defined (ACE_WIN32) || defined (ACE_WIN64)
std::chrono::steady_clock::time_point tp2 = std::chrono::high_resolution_clock::now ();
#elif defined (ACE_LINUX)
std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> tp2 = std::chrono::high_resolution_clock::now ();
#else
#error missing implementation, aborting
#endif // ACE_WIN32 || ACE_WIN64 || ACE_LINUX
std::chrono::duration<float> elapsed_time = tp2 - cb_data_p->tp1;
std::chrono::milliseconds d =
std::chrono::duration_cast<std::chrono::milliseconds> (elapsed_time);
cb_data_p->shader.use ();
// update uniforms
glProgramUniform2f (cb_data_p->shader.id_, cb_data_p->resolutionLoc,
static_cast<GLfloat> (ENGINE_GLUT_1002_DEFAULT_WIDTH),
static_cast<GLfloat> (ENGINE_GLUT_1002_DEFAULT_HEIGHT));
glProgramUniform1f (cb_data_p->shader.id_, cb_data_p->timeLoc,
static_cast<GLfloat> (d.count () * 0.001f));
glColor3f (1.0f, 1.0f, 1.0f);
for (int y = 0; y < cb_data_p->rows - 1; ++y)
{
glBegin (GL_TRIANGLE_STRIP);
for (int x = 0; x < cb_data_p->columns; ++x)
{
glVertex3f (static_cast<float> (x * cb_data_p->scaleFactor), static_cast<float> (y * cb_data_p->scaleFactor), 0.0f);
glVertex3f (static_cast<float> (x * cb_data_p->scaleFactor), static_cast<float> ((y + 1) * cb_data_p->scaleFactor), 0.0f);
} // end FOR
glEnd ();
} // end FOR
glutSwapBuffers ();
++frame_count_i;
}
void
engine_glut_1002_idle (void)
{
//glutPostRedisplay ();
}
void
engine_glut_1002_visible (int vis)
{
if (vis == GLUT_VISIBLE)
glutIdleFunc (engine_glut_1002_idle);
else
glutIdleFunc (NULL);
}