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Keyboard controls for overall UI #343
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tracygardner
opened on Mar 6, 2026
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- Add keyboard controls documentation popup with full documentation of blockly keyboard controls @lawsie
- Detect OS and show appropriate modifier in docs Label keyboard controls based on platform #538 @lawsie
- Add link to keyboard controls documentation on hub from in-tool documentation @lawsie
- Make Escape work across UI
- Add Ctrl + B area menu @lawsie
- Add overlay UI for gizmos with keys when you use the Ctrl+G shortcut @lawsie
- Resize slider bar should be an area as it's useful and this will aid discovery? @lawsie
- Closing popup dialogs should return focus to a sensible visible element
- Add 'p' shortcut to play the project without switching focus from the workspace
- Ctrl + E etc should work initially from anywhere in the UI
- Users of adaptive devices need the ability to map keyboard inputs to different keys (including movement, buttons and camera)
- Focus should move to 'reload' button when it appears? Check ARIA guidelines.
- First use of Ctrl+E does focus the workspace (shortcuts work) but there is no visual focus highlight
- Ctrl+M shortcut should just navigate to main menu, not open it.
- Use iOS friendly arrow key symbols in set key block
- Add F shortcut to focus camera on mesh corresponding to selected blockly block
- Add V shortcut to move player (mesh with camera attached) so that they can view the mesh corresponding to the blockly block
- Zoom controls for workspace as buttons (below workspace and remove from workspace?) @lawsie
- Could M put the colour picker into 'move mode' with arrow keys then Enter to position (you can move it with the mouse)
- Make sure you can tab to the sound permission button overlay on the canvas to allow audio
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