I haved an unstable behavior on NativeEditBox plugin on Android device mostly cases.. ( cant select the text at certain character or when click back button the new text typed disappeared )
After a deep debugging, I noticed that any change on the runtime, the property "interactable", disabled the calls of native input fields. So basically I created a function that force the destroy calls of the plugin and when the OnPointerClick events is called, the CreateNow functions refresh all native events.
just reference:

and the call .. something like this:

The config on NativeEditBox have switchBetweenNativeAndUnity set true
this is tested on Unity v2020.2.2f1 on Android device.
thnks for the great job on this plugin.
I haved an unstable behavior on NativeEditBox plugin on Android device mostly cases.. ( cant select the text at certain character or when click back button the new text typed disappeared )
After a deep debugging, I noticed that any change on the runtime, the property "interactable", disabled the calls of native input fields. So basically I created a function that force the destroy calls of the plugin and when the OnPointerClick events is called, the CreateNow functions refresh all native events.
just reference:

and the call .. something like this:

The config on NativeEditBox have switchBetweenNativeAndUnity set true
this is tested on Unity v2020.2.2f1 on Android device.
thnks for the great job on this plugin.