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Unity-VertexGroups

Create and modify vertex groups for a mesh, with an in-editor 3D view to select vertices.

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Importing/Installing:

Simply add the entire folder into your projects Assets folder, and attach the VertexGroups component to a GameObject with a MeshFilter.

Usage:

After assigning vertex groups, they can be retrieved as followed (KeyValuePair<string, int[]> key contains group name, value contains vertex indices):

int index = vertexGroups.GetGroupIndex(yourGroupName);
KeyValuePair<string, int[]> = vertexGroups.GetVertexGroup(index);

Twitter: @aelstraz

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Create and modify vertex groups for a mesh, with an in-editor 3D view to select vertices.

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