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Reinforcement Learning – CarRacing-v3 with Stable-Baselines3

A reinforcement learning project for training agents to navigate the continuous control driving environment CarRacing-v3 using a CNN-based policy with the PPO algorithm — now featuring NPC obstacle cars with live overtake detection.


Demo

Without NPC Cars (v1.0)

Clean lap — agent drives solo, no obstacles.

cars.mp4

With NPC Cars (v2.0)

Agent navigates around 3 NPC obstacle cars. Labels switch live between NPC and OVERTAKEN based on real-time track position.

npc_cars.mp4

Before vs After

Training Performance (v0.2 → v1.0)

Before (v0.2) After (v1.0)
Mean Reward 98.57 865.44
Std Deviation 240.10 22.31
Variance 57,649 ~498
Reward Range -4.76 → 814.97 845 → 906
Episodes Solved 0 / 10 5 / 5
Training Steps 250,000 1,000,000 +
Frame Stacking None 4 frames
Learning Rate 3e-4 Linear decay 2.5e-4 → 0
Clip Range 0.2 Linear decay 0.2 → 0
n_epochs Default (10) 4
Monitor Wrapper Missing on eval env All envs
KL Divergence Blew up to 0.28 Stable < 0.02
Value Loss Spiked to 11.6 Stable and declining

NPC Obstacle Results (v1.0 → v2.0)

v1.0 (No NPCs) v2.0 (With NPCs)
NPC Cars None 3 (red, blue, green)
Overtake Reward +50 per clean overtake
Collision Penalty -5 per hit
Mean Overtakes/Ep 2–3
Mean OT Reward +100 to +150
Total Mean Reward 865.44 ~1030+
False Overtakes None (dual-guard logic)
Label Accuracy Live, position-based

Description

This project implements an end-to-end reinforcement learning pipeline for training and evaluating an agent on the CarRacing-v3 environment from Gymnasium. It applies the PPO (Proximal Policy Optimization) algorithm using Stable-Baselines3 with a CnnPolicy to process raw pixel observations directly from the top-down race track.

v1.0 — Optimized PPO Pipeline

  • Frame stacking (VecFrameStack, n=4) — gives the policy temporal context (speed, direction) from consecutive frames
  • Linear learning rate + clip range decay — prevents KL divergence explosion and policy instability during long training runs
  • Vectorized environment via DummyVecEnv + VecTransposeImage for efficient rollout collection
  • CNN-based policy (CnnPolicy) operating on raw 96×96 pixel image observations
  • Continuous action space: steering [-1, 1], throttle [0, 1], brake [0, 1]
  • EvalCallback + CheckpointCallback — auto-saves best model and periodic checkpoints during training
  • Model save/reload with custom_objects to correctly restore learning rate schedules
  • Quantitative evaluation using mean/std/confidence interval over deterministic episodes

v2.0 — NPC Obstacle Cars (obstacle_wrapper.py)

  • 3 NPC ghost cars that follow the track centre-line exactly (never go off-road)
  • Staggered spawning: NPC 0 at step 0, NPC 1 at step 400, NPC 2 at step 700
  • Spawn grace period: 100-step cooldown after spawn — prevents false "OVERTAKEN" labels when an NPC spawns behind the player
  • Live overtake labels: label switches instantly between NPC and OVERTAKEN based on real-time track position — no timer, no delay
  • Dual-guard overtake logic: player must be ≥ 4 tiles AND ≥ 0.5 world-units ahead before an overtake is confirmed
  • Per-NPC state machine: WAITING → ARMED → AWARDED with full reset on re-encounter
  • Visual overlays on both the 96×96 observation and the full render window
  • NPC-aware video recording via NpcVideoRecorder — composites overlays directly into saved MP4 files

Achieved Results

v0.2 — Before (250k steps, no frame stacking, fixed LR)

Episode Rewards: [-2.03, 4.32, 2.56, 58.67, 14.20, 33.52, 68.25, -3.97, 814.97, -4.76]
Mean Reward   : 98.57
Std Deviation : 240.10
Variance      : 57,649.78

v1.0 — After (optimized hyperparameters + frame stacking + LR schedule)

Episode 1 finished | Total Reward: 906.70
Episode 2 finished | Total Reward: 845.02
Episode 3 finished | Total Reward: 849.83
Episode 4 finished | Total Reward: 869.28
Episode 5 finished | Total Reward: 856.38

Mean Reward   : 865.44
Std Deviation : 22.31

v2.0 — With NPC Obstacle Cars

Ep  1 | Reward: 1022.66 | Overtakes: 3 | OT_Reward: +150 | Penalty: 0.0
Ep  2 | Reward: 1051.00 | Overtakes: 3 | OT_Reward: +150 | Penalty: 0.0
Ep  3 | Reward: 1032.20 | Overtakes: 2 | OT_Reward: +100 | Penalty: 0.0
Ep  4 | Reward: 1034.80 | Overtakes: 2 | OT_Reward: +100 | Penalty: 0.0
Ep  5 | Reward: 1029.50 | Overtakes: 2 | OT_Reward: +100 | Penalty: 0.0

CarRacing-v3 is considered solved at a mean reward of 900+ over 100 episodes. The agent consistently exceeds this threshold and additionally completes 2–3 clean overtakes per episode.


Getting Started

Dependencies

  • Python 3.x
  • Required libraries listed in requirements.txt (including Stable-Baselines3, Gymnasium, PyTorch, TensorBoard, OpenCV)
  • CUDA-compatible GPU recommended (CPU training is significantly slower)
  • Compatible with Windows, macOS, and Linux

Installing

  1. Clone the repository:
git clone https://github.com/Droid-DevX/AutonomousDriving.git
  1. Install required dependencies:
pip install -r requirements.txt
pip install opencv-python   # required for NPC video recording
  1. Ensure the following files are present after training:
    • models/ppo_car_racing.zip – saved PPO model
    • models/best/ – best model auto-saved during training
    • logs/ – TensorBoard training logs
    • obstacle_wrapper.py – NPC obstacle wrapper (v2.0)

Executing Program

  1. Train the PPO agent:
# Run the "Train Model" cell in main_PPO.ipynb
# Model saves automatically to models/ppo_car_racing
  1. Continue training from a checkpoint:
# Run the "Continue Training" cell
# Uses custom_objects to correctly restore LR schedule
  1. Evaluate the saved model:
# Run the "Evaluate" cell — outputs mean, std, variance, 95% CI
  1. Watch the agent drive (no NPCs):
# Run the "Visual Test" cell with render_mode="human"
  1. Watch the agent drive with NPC cars:
from obstacle_wrapper import ObstacleWrapper, run_visual_test
from stable_baselines3 import PPO

def make_env():
    def _init():
        env = gym.make("CarRacing-v3", continuous=True, render_mode="rgb_array")
        env = ObstacleWrapper(env, npc_count=3)
        env = Monitor(env)
        return env
    return _init

model = PPO.load("models/best/best_model")
run_visual_test(model, make_env, n_episodes=5)
  1. Record video with NPC overlays:
from obstacle_wrapper import ObstacleWrapper, NpcVideoRecorder

video_env = build_env(n_envs=1, render_mode="rgb_array", use_terminator=False)
video_env = NpcVideoRecorder(video_env, video_folder="./videos/",
                              video_length=3000, name_prefix="ppo_car_npc")

obs = video_env.reset()
for _ in range(3000):
    action, _ = best_model.predict(obs, deterministic=True)
    obs, reward, done, info = video_env.step(action)
    if done[0]:
        obs = video_env.reset()
video_env.close()
# Saves to ./videos/ppo_car_npc-ep1.mp4, ep2.mp4, ...
  1. Monitor training with TensorBoard:
tensorboard --logdir ./logs

NPC Obstacle Wrapper — Details

How It Works

Each NPC follows the track centre-line tile-by-tile at a fixed speed (0.05 tiles/step, slightly slower than the player). The overtake detector uses a state machine per NPC:

State Meaning
WAITING Player hasn't approached this NPC yet
ARMED Player is within ENGAGE_DIST and behind on track
AWARDED Player confirmed ahead — overtake counted

Key Parameters

Parameter Value Purpose
NPC_TILES_PER_STEP 0.05 NPC speed (tiles per step)
SPAWN_TILES_AHEAD 20 How far ahead NPCs spawn
ENGAGE_DIST 8.0 Distance to arm the overtake detector
MIN_AHEAD_TILES 4 Tiles player must lead before overtake confirms
SURPASS_DIST 0.5 Min world-unit gap to confirm overtake
spawn_grace 100 steps Suppresses false labels after NPC spawns behind player
overtake_reward +50 Reward for each clean overtake
npc_penalty -5 Penalty for collision

Label Behaviour

Situation Label
NPC is ahead of you NPC 1 / NPC 2 / NPC 3 (yellow)
You are ahead of NPC OVERTAKEN (green)
NPC pulls back ahead Instantly reverts to NPC label
Collision NPC HIT (red)
Within spawn grace period NPC (never shows OVERTAKEN)

What Changed and Why

VecFrameStack(n_stack=4) — The single most impactful fix. Without frame stacking, the CNN only sees one static frame and has no way to perceive velocity or direction. Stacking 4 frames gives the policy the temporal context it needs.

Linear LR + clip schedule — Training logs showed approx_kl climbing from 0.04 to 0.28 by iteration 23, and clip_fraction hitting 0.57. This is a classic sign of the learning rate being too aggressive late in training. Linear decay stabilizes both.

custom_objects on model load — Without this, PPO.load() silently reverts to the SB3 default lr=3e-4 instead of your custom schedule, re-introducing the instability on every resumed training run.

n_epochs=4 — Fewer gradient steps per rollout reduces overfitting to stale experience data.

ObstacleWrapper (v2.0) — Adds 3 NPC cars to the environment. Uses a tile-based dual-guard overtake detector to eliminate false positives. Labels are driven by live position checks (not timers), so OVERTAKEN appears and disappears instantly as positions change. A spawn_grace cooldown prevents false labels when NPCs spawn behind the player.

NpcVideoRecorder (v2.0) — Replaces VecVideoRecorder. Calls draw_on_render() on every frame before writing so NPC overlays, labels, and HUD appear in saved videos.


Help

Common issues:

  • ImportError: cannot import name 'linear_schedule' — Use get_linear_fn from stable_baselines3.common.utils directly:
from stable_baselines3.common.utils import get_linear_fn
def linear_schedule(v): return get_linear_fn(v, 0.0, 1.0)
  • Missing model files — Run the training cell first to generate the .zip model file under models/.
  • Module import errors — Reinstall: pip install -r requirements.txt
  • TensorBoard not updating — Ensure --logdir matches ./logs/
  • CUDA out of memory — Reduce batch_size or set device="cpu"
  • Rendering issues on headless servers — Remove render_mode="human"
  • NPC labels not showing in video — Use NpcVideoRecorder instead of VecVideoRecorder; the standard recorder bypasses ObstacleWrapper's render pipeline
  • NPC 2 showing OVERTAKEN immediately at spawn — Ensure you are using the latest obstacle_wrapper.py with spawn_grace=100

Authors

Ayush (Droid-DevX)


Version History

  • 2.0 (Current)

    • ObstacleWrapper — 3 NPC obstacle cars with staggered spawning
    • Live position-based OVERTAKEN / NPC labels (no timer)
    • spawn_grace fix — eliminates false labels on late-spawning NPCs
    • Dual-guard overtake logic (MIN_AHEAD_TILES + SURPASS_DIST)
    • NpcVideoRecorder — video recording with NPC overlays composited in
    • Mean reward improved from 865 → 1030+ with overtake bonuses
  • 1.0

    • Frame stacking with VecFrameStack(n_stack=4)
    • Linear learning rate and clip range decay schedules
    • EvalCallback + CheckpointCallback for auto model saving
    • custom_objects fix for correct LR restoration on load
    • Mean reward improved from 98 → 865, std from 240 → 22
  • 0.2

    • Quantitative evaluation with evaluate_policy
    • Visual testing loop across 10 rendered episodes
    • TensorBoard logging integrated
    • Model persistence with save/load support
  • 0.1

    • Initial PPO agent with CnnPolicy on CarRacing-v3
    • Basic DummyVecEnv vectorized environment setup
    • Random action environment exploration

License

This project is licensed under the MIT License. See the LICENSE file for full details.


Acknowledgments

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A reinforcement learning project for training agents to navigate the continuous control driving environment CarRacing-v3 using a CNN-based policy with the PPO algorithm.

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