Ray Tracing In One Weekend - Book 1 (rust)
Ray Tracing The Next Week - Book 2 (rust, better documented)
TODO:
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Book 1 (rust) -
Book 2 (rust) -
learnopengl -> also learncpp at the same time with notes and the rustbook
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book 3 (rust) -> missing mathematical foundation, not sure what to do
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gpu tracing (full screen quad fragment shader, requires learning wgpu/webGPU?, wgsl)
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vulkan (rust) -> I assume at this point I can latch onto something more
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Notes for the entirety of scratchapixel for how things work
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Somehow learn/relearn calc 1, 2, 3, linear algebra, Probability and stats, all sorts of math for graphics + machine/deep learning


