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Kenneth Chin (Period 10) and Michael Lin (Period 4)
Features to be implemented
light
Add a light to the symbol table
MDL Commands:
light lightname x y z r g b
creates a light at the point x y z using the given r g b
mesh
use an external .obj file for polygons
MDL Commands:
mesh :filename
utilizes coordinates from .obj file to create an image
set
assigns a value to a knob
MDL Commands:
set knobname value
assigns a knob value to knobname in the symbol table
save knobs
saves current knob values to a list
MDL Commands:
save_knobs knoblist
saves the current value of knobs under list, knoblist
tween
produce an animation by going between two knob lists
MDL Commands:
tween start_frame end_frame knoblist0 knoblist1
generates a number of frames using basename
as the base filename. It will start from
start_frame and end at end_frame and
interpolate the image using knoblist0 as
the starting configuration and knoblist 2
as the ending configuration.
save_coordinate_system
save a copy of the top of the stack to the symbol table
MDL Commands:
save_coord_system name
Makes a copy of the top of the stack and
saves it in the symbol table under "name."