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AI fix for Tincture mods being applied twice when imported from character#9645

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Nostrademous wants to merge 1 commit intoPathOfBuildingCommunity:devfrom
Nostrademous:Fix_Issue9644
Open

AI fix for Tincture mods being applied twice when imported from character#9645
Nostrademous wants to merge 1 commit intoPathOfBuildingCommunity:devfrom
Nostrademous:Fix_Issue9644

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@Nostrademous Nostrademous commented Mar 15, 2026

Character-imported tinctures now get normalized back to canonical base lines before PoB rebuilds the item, instead of preserving API-displayed values and scaling them a second time. The matching logic lives in [Item.lua] and handles Rosethorn-style implicit scaling, normal magic tincture mods, and the case where the local increased effect line itself arrives quality-scaled. Character import now calls that normalization step in [ImportTab.lua].

I added focused regression coverage in [TestTinctureImport_spec.lua] for Rosethorn, mixed effect/Mana Burn prefixes, and a quality-scaled local-effect import case.

Before:
Before

After:
After

Fixes #9644
Fixes #8039

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