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RayneEngine

CoverRayne

RayneEngine is a small custom 2D game engine built with SFML.
It’s a portfolio project created as part of my training as a Game Engineer — focused on learning, experimenting, and exploring engine architecture in C++.

This engine is not meant to become a large-scale framework, but rather a compact, understandable system that demonstrates how core engine components work together.


Development Status

RayneEngine is still in early development.
Most systems are experimental and will change frequently as I refine the structure and design.

The following Code...

local speed = 100
local amplitude = 100
local timer = 0
local startY = nil

function OnCreate()
    print("Lua: Started Player Script")
end

function OnUpdate(dt)
    local pos = GetTransform(self)
    timer = timer + dt

    if startY == nil then
        startY = pos.y
    end

    local newX = pos.x + speed * dt
    local newY = startY + MathR.Sin(timer * 1) * amplitude

    SetPosition(self, newX, newY)

    print("Player is now on Position: " .. pos.x .. ", " .. pos.y)
end

results in the following pictures...

Engine

NOTE: This is experimental and needs further development to be completely functional.


Planned / Early Features

  • Core Engine Structure

    • Main loop with delta time
    • Modular design (rendering, input, scene management)
    • Basic ECS (Entity Component System)
  • Rendering

    • SFML-based 2D renderer
    • Sprite and texture handling
    • Basic camera system
  • Input

    • Keyboard and mouse input via SFML events, but planned to be in Lua events
  • Scene Management

    • Early prototype of an entity and scene system
    • Simple resource loader - PLANNED
  • Utility Layer

    • Logging system - PLANNED
    • Math helpers (vectors, transforms, etc.) with Lua integration
  • Future Goals

    • Physics prototype
    • Simple in-engine debugging tools

Technologies

  • Language: C++
  • Framework: SFML 2.6+
  • Build System: CMake

Building the Project

git clone https://github.com/prayyOnIntelliJ/RayneEngine.git
cd RayneEngine
mkdir build && cd build
cmake ..
make

About

A small custom Engine written in C++ with Lua support. Work in Progress.

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