Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
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Updated
Feb 19, 2025 - C++
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Get the PS5 Emulator on GitHub: a complete, high-performance toolkit for seamless console emulation and professional gaming automation. #PS5Emulator
A Nim wrapper around raylib4Nintendo64, formerly based on naylib.
Set of docker images for retro console development
A C++ console framework built with Windows.h. Designed for personal use, providing enhanced console-based graphics and functionality.A C++ console framework built with Windows.h, inspired by olcPixelGameEngine. Designed for personal use, providing enhanced console-based graphics and functionality.
Safe, transparent, data-driven modding for console and PC. Developers declare what modders can create. Data mods, behavior graphs, procedural control—all sandboxed and deterministic. Mods can't crash your game. Built on trust between developers and modders
A reworked version of JDM-Console, a C++ console framework using Windows.h, inspired by olcPixelGameEngine. Improved performance, features, and usability for better console-based graphics and functionality.
🔄 Dump PS5 application files directly to USB storage with this simple utility, ensuring easy access to your console's app data.
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