Add Crystal Sparks in West Maridia#2811
Add Crystal Sparks in West Maridia#2811kjbranch wants to merge 5 commits intovg-json-data:masterfrom
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| "name": "Stutter Water Shinecharge, Crystal Spark", | ||
| "entranceCondition": { | ||
| "comeInStutterShinecharging": { | ||
| "minTiles": 1 |
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2 tiles for canStutterWaterShineCharge
1 tile for canPreciseStutterWaterShineCharge
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This is the strat I was copying: https://dev.maprando.com/logic/room/172/3/6/81
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That's weird. Doorframe only stutters should all be precise. You can leave this like the others in the room for local consistency.
| "comesInHeated": "no" | ||
| }, | ||
| "requires": [ | ||
| "canPreciseStutterWaterShineCharge", |
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canStutterWaterShineCharge for 2 tiles, precise for 1
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Nice catch, lowered it to 1 tile. Since the suitless crystal spark is extreme, do you think it's fine to just assume you can precise stutter, or do you think we should have two strats: 2 tiles + stutter, 1 tile + precise stutter?
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I think you can assume they can precise stutter.
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