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Add Crystal Sparks in West Maridia#2811

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kjbranch wants to merge 5 commits intovg-json-data:masterfrom
kjbranch:cs-west-maridia
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Add Crystal Sparks in West Maridia#2811
kjbranch wants to merge 5 commits intovg-json-data:masterfrom
kjbranch:cs-west-maridia

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@kjbranch kjbranch commented Apr 1, 2026

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"name": "Stutter Water Shinecharge, Crystal Spark",
"entranceCondition": {
"comeInStutterShinecharging": {
"minTiles": 1
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2 tiles for canStutterWaterShineCharge
1 tile for canPreciseStutterWaterShineCharge

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This is the strat I was copying: https://dev.maprando.com/logic/room/172/3/6/81

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That's weird. Doorframe only stutters should all be precise. You can leave this like the others in the room for local consistency.

"comesInHeated": "no"
},
"requires": [
"canPreciseStutterWaterShineCharge",
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canStutterWaterShineCharge for 2 tiles, precise for 1

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Nice catch, lowered it to 1 tile. Since the suitless crystal spark is extreme, do you think it's fine to just assume you can precise stutter, or do you think we should have two strats: 2 tiles + stutter, 1 tile + precise stutter?

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I think you can assume they can precise stutter.

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